#include "buttongroup.h"
#include "ui_buttongroup.h"

ButtonGroup::ButtonGroup(QWidget *parent)
    : QWidget(parent)
    , ui(new Ui::ButtonGroup)
{
    ui->setupUi(this);
}

ButtonGroup::~ButtonGroup()
{
    delete ui;
}

void ButtonGroup::initButtons()
{
    //开始游戏
    ui->start->setImage(":/images/start-1.png",":/images/start-3.png",":/images/start-2.png");
    //出牌
    ui->playCard->setImage(":/images/chupai_btn-1.png",":/images/chupai_btn-3.png",":/images/chupai_btn-2.png");
    ui->playCard1->setImage(":/images/chupai_btn-1.png",":/images/chupai_btn-3.png",":/images/chupai_btn-2.png");
    //不要
    ui->pass->setImage(":/images/pass_btn-1.png",":/images/pass_btn-3.png",":/images/pass_btn-2.png");

    // 不抢
    ui->giveup->setImage(":/images/buqiang-1.png",":/images/buqiang-3.png",":/images/buqiang-2.png");
    // 1 2 3 分
    ui->oneScore->setImage(":/images/1fen-1.png",":/images/1fen-3.png",":/images/1fen-2.png");
    ui->twoScore->setImage(":/images/2fen-1.png",":/images/2fen-3.png",":/images/2fen-2.png");
    ui->threeScore->setImage(":/images/3fen-1.png",":/images/3fen-3.png",":/images/3fen-2.png");

    //设置按钮大小
    QVector<Mybutton*> btns;
    btns << ui->start <<  ui->playCard  <<ui->playCard1  <<ui->pass <<  ui->giveup
         <<  ui->oneScore<<  ui->twoScore << ui->threeScore;
    for(int i = 0; i < btns.size(); ++i)
    {
        btns[i]->setFixedSize(90,45);
    }
    connect(ui->start,&Mybutton::clicked,this,&ButtonGroup::startGame);
    connect(ui->playCard,&Mybutton::clicked,this,&ButtonGroup::playhand);
    connect(ui->playCard1,&Mybutton::clicked,this,&ButtonGroup::playhand);
    connect(ui->pass,&Mybutton::clicked,this,&ButtonGroup::pass);
    connect(ui->giveup,&Mybutton::clicked,this,[=](){
        emit betPoint(0);
    });
    connect(ui->giveup,&Mybutton::clicked,this,[=](){
        emit betPoint(0);
    });
    connect(ui->oneScore,&Mybutton::clicked,this,[=](){
        emit betPoint(1);
    });
    connect(ui->twoScore,&Mybutton::clicked,this,[=](){
        emit betPoint(2);
    });
    connect(ui->threeScore,&Mybutton::clicked,this,[=](){
        emit betPoint(3);
    });

}

void ButtonGroup::selectPanel(Panel type, int bet)
{
    ui->stackedWidget->setCurrentIndex(type);
    if(type != CallLord)
    {
        return;
    }
    if(bet == 0)
    {
        ui->oneScore->setVisible(true);
        ui->twoScore->setVisible(true);
        ui->threeScore->setVisible(true);
    }
    else if(bet == 1)
    {
        ui->oneScore->setVisible(false);
        ui->twoScore->setVisible(true);
        ui->threeScore->setVisible(true);
    }
    else if(bet == 2)
    {
        ui->oneScore->setVisible(false);
        ui->twoScore->setVisible(false);
        ui->threeScore->setVisible(true);
    }
}
